May
24
2009

Class2 Lesson8 Progression

New Assignment and I feel good about this one. Stewie is meditating and then gets realizes he has a neighbor, good ol Tailor who startles him and scrambles to back away. the assignment I chose was to get up from sitting on the ground with the Stewie that has no arms (there fore no arms to assist in getting up making it more difficult.)

Planning for this was fun, a few near misses with my fireplace mantle but a lot of great off balance poses that I stumbles and managed to correct myself. Made for some great posing that I did over and over and over again with Stewie.

I’m now making heavy use of both the TweenKey and Anim Curve 3D plugins provided to AM students. The anim curve is like a much cooler version of the basic animation curves in C4D. Both have advantages and disadvantages. The main one in animcurve is that it often can corrupt the animation interpolation and if not caught before scrubbing, can freeze Maya. It is BETA after all.

I like that it can color the curves and show them all the time, and that when modifying keys along the 3D curve in the editor you have the actual axis gizmo to move along X Y and Z with more control. That said they are really slow and can often get in the way. Still I’d love to see MAXON developers take some time for once to enhance this feature which they’ve had for about a decade now with little or no change. (Bad as that may sound most apps don’t have such a feature built in at all really, including Maya)

Tween key is a handy little plugin for recording poses inbetween two other key poses, its pretty basic and simple I’d much rather be using tradigitools, but I will have to wait for them to get it working with Maya 2009. Basically these plugins let you record a pose at a specified fraction between the nearest two key poses. This offers a much more traditional type workflow like using drawings and favoring one key or the other. I love this workflow.

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2 Comments »

  • patrick says:

    Can we get a quick demo of the tween stuff? I want to see…I don’t think i understand from the description what is going on.

    I love c4d animation curves…shouldn’t be to hard to get script or plugin to add extra functionality should it?

    • Kai Pedersen says:

      For the tween stuff take a look at Tradigitools, it is the ideal solution imo but sadly I’m still waiting for a Maya 2009 version.

      There is little to no access to the animation paths in CINEMA 4D so no not really we wouldn’t be able to do anything that the Anim Curve 3D plugin offers. It is a trade off though the Anim Curve 3D plugin is somewhat unstable (not to the point of unusable and one just need to keep an eye on their graph editor, the spots where the interpolation corrupts are easy to spot as there is literally no line joining one key to another) Cinema’s is still highly usable and honestly i do use it more as a visual guide than manipulating directly. n that case one can always use a tool like tracer as well to get a path that can be seen even when the controller is not selected. It may seem annoying to have to play the animation through once to get the tracer to show the animation properly, but honestly in Anim Curve 3D, if the object doesn’t have keys directly applied in local space then it won’t make a curve without some workarounds, and then its functionality quickly disappears as the curves do not refresh or update automatically and cannot be manipulated of course.

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