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	<title>Comments on: What I love most about 11.5</title>
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	<link>http://kaithestuffguy.com/2009/09/03/what-i-love-most-about-11-5/</link>
	<description>Kai Pedersen's Animation Blog</description>
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		<title>By: Greg Dunn</title>
		<link>http://kaithestuffguy.com/2009/09/03/what-i-love-most-about-11-5/comment-page-1/#comment-167</link>
		<dc:creator>Greg Dunn</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:52:53 +0000</pubDate>
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		<description>That&#039;s great.  I&#039;m super thrilled that I can render out png&#039;s in 64 bit whatever the reason.</description>
		<content:encoded><![CDATA[<p>That&#8217;s great.  I&#8217;m super thrilled that I can render out png&#8217;s in 64 bit whatever the reason.</p>
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		<title>By: Kai Pedersen</title>
		<link>http://kaithestuffguy.com/2009/09/03/what-i-love-most-about-11-5/comment-page-1/#comment-166</link>
		<dc:creator>Kai Pedersen</dc:creator>
		<pubDate>Wed, 09 Sep 2009 01:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://kaithestuffguy.com/?p=432#comment-166</guid>
		<description>actually this one doesn&#039;t apply anymore since C4D also has it&#039;s own native PNG support and no longer relies on QT for PNG support, which also means we are no longer bound by apples terrible random gamma control for differing versions of quicktime. I&#039;ve seen many cases in technical support where a render differs on various net clients because the quicktime versions were different so png textures have color shifts because of quicktimes changing of default gamma.

So now no matter what happens on any platform we&#039;ll always have png supportcin CINEMA 4D.</description>
		<content:encoded><![CDATA[<p>actually this one doesn&#8217;t apply anymore since C4D also has it&#8217;s own native PNG support and no longer relies on QT for PNG support, which also means we are no longer bound by apples terrible random gamma control for differing versions of quicktime. I&#8217;ve seen many cases in technical support where a render differs on various net clients because the quicktime versions were different so png textures have color shifts because of quicktimes changing of default gamma.</p>
<p>So now no matter what happens on any platform we&#8217;ll always have png supportcin CINEMA 4D.</p>
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		<title>By: Greg Dunn</title>
		<link>http://kaithestuffguy.com/2009/09/03/what-i-love-most-about-11-5/comment-page-1/#comment-165</link>
		<dc:creator>Greg Dunn</dc:creator>
		<pubDate>Tue, 08 Sep 2009 20:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://kaithestuffguy.com/?p=432#comment-165</guid>
		<description>Re: 4) QuickTime can now be used by Windows 64-bit users -- don&#039;t forget that quicktime being gone also meant we couldn&#039;t render out to png, which is a huge, huge deal for some people.  I rarely render out straight to quicktime (for obvious reasons) but I almost always render out to png when I can, which meant I had to go back to 32 bit and lose the 64 bit benefit.</description>
		<content:encoded><![CDATA[<p>Re: 4) QuickTime can now be used by Windows 64-bit users &#8212; don&#8217;t forget that quicktime being gone also meant we couldn&#8217;t render out to png, which is a huge, huge deal for some people.  I rarely render out straight to quicktime (for obvious reasons) but I almost always render out to png when I can, which meant I had to go back to 32 bit and lose the 64 bit benefit.</p>
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		<title>By: Kai The Stuff Guy &#187; 11.5 Rendering Speed Comparison</title>
		<link>http://kaithestuffguy.com/2009/09/03/what-i-love-most-about-11-5/comment-page-1/#comment-164</link>
		<dc:creator>Kai The Stuff Guy &#187; 11.5 Rendering Speed Comparison</dc:creator>
		<pubDate>Tue, 08 Sep 2009 15:48:46 +0000</pubDate>
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		<description></description>
		<content:encoded><![CDATA[<p>[...] up a few of the lesser known and often really handy workflow features, like those mentioned in my previous article , but one thing I always like to discuss are optimizations. You know those &#8220;2 times [...]</p>
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