May
03
2009
0

Class2 Lesson5 Progression

What a crazy week I guess I screwed up my back while tearing down at NAB so a few chiropractor appointments to help fix my very painful back, and Amanda got all Wisdom Teeth Removed. Nothing nearly as entertaining as the infamous David after the Dentist video, but pretty funny none the less.

I was able to act out some parts a little more and capture some more reference, so this weeks assignment was quite fun, a real chance at some acting and reacting. Because I chose the gum assignment I wanted to make sure I tried something a little different than the typical pulls away from gum until it lets go and Stewie falls, so I came up with him lifting his foot to look at the gum, which is a tough task when you have no arms to balance. Stewie will then sigh and continue to walk with one sticky foot.

I didn’t get the blocking quite to where I’d like it right now, the final walk has no indications of the sticking yet, and both the starting and final walks are lacking any character right now. Still The stumble is working pretty well so far, his checking of the foot needs some refining for sure, and the sigh timing is off but I think working pose wise.

Mar
22
2009
1

Class1 Lesson11 Progression

Wow the last assignment in for this term, now its just refining and making a progress reel of all my assignments for this term. Its nice to have a little more time this week as I’m currently crunching on a freelance job as well, and will be heading to San Francisco Thursday and Friday for GDC as mentioned in my last posting.

So for Next week look forward to a compilation of all my Class 1 assignments. For now Here is the finished character walk.

And Stu just practicing some Balance.

Mar
15
2009
0

Class1 Lesson10 Progression

A crazy week this week, with all the added expenses of AM and Amanda’s apprentice ship, I’ve been considering doing some freelance and sure enough a great project that I can’t really talk about came along. Unfortunately its a really intensive project, but will really challenge me. That does mean that I’m now working two jobs and school at the moment and my sleep has been really messed up since I got back from Germany, so a lot of random sleep and headaches this week.

This week was another two parter assignment with the first week again being the blocking of the walk, but this time with Character. Next week we’ll refine the walk and render our first assignment form a 3/4 view with perspective.

Of course with such a busy Week even Stu is exhausted.

And with only blocking this week I managed to squeeze in revisions.

Jan
26
2009
0

Cool Recent Additions to Cineversity

Cineversity keeps growing and growing, so much that I constantly discover new tutorials there myself when I go to update or publish a tutorial. I did want to point out some important ones that already disappeared from the New Tutorials list.

Both Bret Bays and Jon Ware, have done some awesome work on adding some Rigging Related tutorials. Bret has been doing a great series on Intermediate Rigging that is 9 tutorials now, and will grow a little more once I get Video 10 done myself.

Jon’s series is a little more advanced, it isn’t going to teach anyone how to make a rig, but actually how to adapt a a rig to work with motion capture data, so that the data drives the IK rig.

Finally Chris Chestnut has started what I hope grows into a really cool series of “as seen on TV” tutorials where they try to come up with a solution to recreate a cool motion graphics effect on TV. Most have probably been done in CINEMA 4D, some maybe not, and the setups they teach wont’ necessarily be how they were actually done, but each tutorial will try to simulate an effect seen on TV. Check out the first one simulating an effect from NBC.

Cineversity has reached 1275 Live tutorials and looks like it wont’ stop any time soon.

Jan
15
2009
0

Capacity Rebrands Cartoon Network

Cartoon Network Capacity Rebrand

Cartoon Network Rebrand by Capacity

I’m a cartoon-a-holic if I do say so myself, so despite being 26 years of age, my first favorite button on the remote is assigned to Cartoon Network. With that said I’ve been a big fan of their recent rebranding, focused around the recent popularity over the last few years for Graphic style Vinyl toys often painted but now also more and more becoming available in solid white that one can purchase and paint their own design on.

Now I’ve known that Turner themselves uses CINEMA 4D, so I’d had my suspicions that these spots had at least a little CINEMA 4D here and there particularly as there’s some notable MoGraph type effects in there, but as an animation fan, what I really wanted to know was whether the character and cool material effects stuff was done in CINEMA 4D. Recently at the AENY meeting and then later on a Creative Cow Podcast I discovered the it was actually Capacity, a really kick ass studio that also uses CINEMA 4D, that did the rebranding for them. Well sure enough, despite Capacity being in the middle of a website redesign, (the old one is still here) they’ve posted a new landing page with the Cartoon Network Rebranding reel, and sure enough the characters and everything else is done in CINEMA 4D. Check their site and the new rebranding out and lets hear what everyone thinks.

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