Week 1 of class 2, which focuses on Psychology of Body Mechanics. The cool thing about this class is its really only 3 projects broken up into 4 weeks each, for each stage of the animation, Planning, Blocking, Refining (blocking +) and Final.
My new Mentor is Mike Walling, who has sort of been all over the place and worked at a lot of different studios, PDI, DNA, Blue Sky, and now Sony Imageworks, which to me, means exposure to several studio environments. While a lot will be similar from studio to studio I know even from studio tours for MAXON and such that each studio can differ a fair bit in how they work, and having a mentor who isn’t just saying this is how I do it because that’s how our studio does it, Mike can really say what it is like all over the place, and he’s had the chance to work with a lot of different animators too. I’m pretty excited to soak up as much as possible from him
So far the styles between Mike and Paul are quite different, Paul was a tougher marker and Mike says he has a similar reputations which is good I like a mark that really indicates how I am doing. But Mike doesn’t seem to provide a big email list of notes like Paul did after QA, but as I just noticed about 15 minutes ago, Mike likes to provide an overall class critique on his workspace which is just kick ass. Its good for a general note on what he is noticing a lot of people do and the importance of why certain things are assigned the way they are and what the purpose of things like sketching etc are for. I know I’ll be looking forward to these each week.
Anyways, I went out on the patio and recorded almost 40 minutes of reference trying each of the various options we had to work from for the assignment and chose to work with the large step assignment.

